Chapter 3: Character Creation.
Page 1 of 1
Chapter 3: Character Creation.
Welcome to creating your character, the apocalypse was pretty harsh.. so not many 'great' people are left, people had to do ALOT of horrible things to last as long as they have.
So we'll touch on the three playable races, and the skills.
Human starting supplements.
Born starting supplements.
How the stats/skills work.
Format!
Character Name:
Character's Physical Description: [Optional]
Race:
Starting Supplement:
You get 20 Skill points, everything caps at 6!
Vigor:
Dexterity:
Fortitude:
Insight:
Intelligence:
Charisma:
Vigor
Carrying,
Use Machinery,
Intimidate,
Power,
Hand to Hand,
Melee,
Heavy Ranged,
Dexterity
Athletics,
Stealth,
Blades,
Mobility,
Dodging,
Reaction,
Fortitude
Blocking,
Healing Factor,
Resilience,
Willpower,
Recovery,
Survival,
Insight
Inspect,
Observe,
Vigilance,
Navigation,
Tracking,
Ranged Weapons,
Traditional Ranged,
Intelligence
First Aid,
Surgery,
Science,
Chemistry,
Crafting,
Use Technology,
Charisma
Diplomacy,
Barter,
Artistry,
Deception,
Sense Motive,
So we'll touch on the three playable races, and the skills.
Humans
- Spoiler:
- You get 20 points to invest across your stats.
-Cannot take born starting supplements.
The Born
- Spoiler:
- You get 25 points to invest across your stats.
-cannot take human starting supplements.
Human starting supplements.
- Scavenger,
- Hunter,
- Outsider,
- Badlander,
- Outsider Settler,
- Military Patrol,
- Security Officer,
- Military Officer,
- Hive Inhabitant,
Born starting supplements.
- Test Subject,
- Initiate,
- Super Soldier,
- OMEGA-XXXXX,
- ALPHA-XXXXX,
- Watcher,
- Escapee,
- Custom, Speak to your Gm about what you want to play as, and bonuses/items that you feel are fair.
How the stats/skills work.
- Spoiler:
- Vigor
Carrying,
Use Machinery,
Intimidate,
Power,
Hand to Hand,
Melee,
Heavy Ranged,
Dexterity
Athletics,
Stealth,
Blades,
Mobility,
Dodging,
Reaction,
Fortitude
Blocking,
Healing Factor,
Resilience,
Willpower,
Recovery,
Survival,
Insight
Inspect,
Observe,
Vigilance,
Navigation,
Tracking,
Ranged,
Traditional Ranged,
Intelligence
First Aid,
Surgery,
Science,
Chemistry,
Crafting,
Use Technology,
Charisma
Diplomacy,
Barter,
Artistry,
Deception,
Sense Motive,
Format!
Character Name:
Character's Physical Description: [Optional]
Race:
Starting Supplement:
You get 20 Skill points, everything caps at 6!
Vigor:
Dexterity:
Fortitude:
Insight:
Intelligence:
Charisma:
Vigor
Carrying,
Use Machinery,
Intimidate,
Power,
Hand to Hand,
Melee,
Heavy Ranged,
Dexterity
Athletics,
Stealth,
Blades,
Mobility,
Dodging,
Reaction,
Fortitude
Blocking,
Healing Factor,
Resilience,
Willpower,
Recovery,
Survival,
Insight
Inspect,
Observe,
Vigilance,
Navigation,
Tracking,
Ranged Weapons,
Traditional Ranged,
Intelligence
First Aid,
Surgery,
Science,
Chemistry,
Crafting,
Use Technology,
Charisma
Diplomacy,
Barter,
Artistry,
Deception,
Sense Motive,
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum