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Weapons, Armor, and Vehicles.

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Weapons, Armor, and Vehicles. Empty Weapons, Armor, and Vehicles.

Post by Vox Sat Feb 20, 2016 11:47 am

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Weapons, Armor, and Vehicles. Empty Re: Weapons, Armor, and Vehicles.

Post by Vox Sat Feb 20, 2016 11:51 am

*1 Ships/Vehicles.
Acceleration, and maneuverability is based on this..
For every 10 points of Acceleration you gain +5 to any roll based on speed(Dodging, flying, et cetera)
For every 10 points in Maneuverability you gain +5 to any roll based on maneuverability.(Dodging, navigating, et cetera)
Vehicles.
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Ship Classes.
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Manufacturers.
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Offensive Systems.
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Defensive Systems.
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Propulsion Systems.
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Communication Systems.
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Warp Systems.
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Energy Systems.
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Shield Systems.
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Modules.
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Ship Weaponry.
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Post by Vox Sat Feb 20, 2016 11:51 am

*2 Armors/Augments.
Armor Types.
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Clothing Types.
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Augmentations.
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Wargear.
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Exosuits.*(Sizes)
Exosuit Stats rundown:
Strength: How hard you can hit, and how much weight you can lift.. 1 Point would be strength similar to that of a human, 5 points would be enough to break through reinforced doors, 10 would be enough to rip ships apart with your hands.
Dexterity: How quickly, and precisely you can coordinate your body, as well as total jump height, and your maneuverability.
Durability: 1 Point of durability is 100 health points for your exo.
Energy: The total battery life of your exo, Exos do require a recharge once in a while.
Speed:  How quickly you can run, 1 isn't much faster than the fastest human, 5 is as fast as a sports vehicle, 10 means you run so fast you become invisible briefly, leaving only the disturbance of the dust behind you.

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Manufacturer.
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Features.
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Suit Types.
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Suit AI.
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Suit Additions
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Communications/Hacking
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Post by Vox Sat Feb 20, 2016 11:51 am

*3 Weapons.
Handguns,
Spoiler:
Submachine Guns,
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Rifles,
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Shields,
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Melee Weaponry,
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Grenades,
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Post by Vox Sat Feb 20, 2016 11:51 am

*4 Crew(NPCs).
As a note, combat level is their level of accuracy, discipline, and understanding of weaponry/warfare, Engineering Level is their total ability to use drones/manufacturing plants, Piloting level is self explanatory, but extends to vehicles, and ships, Science level is their ability to research, and develop.
Contracts extend across a standard 4 week contracted period in-game.
(Volunteers, Highly trainable, and capable of becoming anything.. but they require time.
Combat Level: 0
Engineering Level: 0
Piloting Level: 0
Science Level: 0
Expenditures: Free
Career Traits:

(Civilian Workers, These are unspecialized general laborers, they typically linger around recruitment/employment offices.
Combat Level: 1
Engineering Level: 2
Piloting Level: 2
Science Level: 1
Expenditures: 1500 Uxirams
Career Traits:

(Mercenaries, These men have been given sponsorship by some company or another, and given special training.. unfortunately they don't know anything other than combat.
Combat Level: 4
Engineering Level: 0
Piloting Level: 2
Science Level: 0
Expenditures: 3000 Uxirams.
Career Traits:

(Industrial Laborers, People who come from factories, most of them having been working in a factory the majority of their life.
Combat Level: 1
Engineering Level: 5
Piloting Level: 0
Science Level: 1
Expenditures: 2000 Uxirams
Career Traits:

(Absolute Principality, Synths from all walks of birth, many of them are "Unities" thus they share all of the same education, training, and pre-disconnection memories.
Combat Level: 4
Engineering Level: 4
Piloting Level: 4
Science Level: 4
Expenditures: 2000 Uxirams
Career Traits:

(Fief Syndicate, An underground gang that re-purposes old age equipment/technology, making money on the side through mercenary contracts, they are extremely trained, and deadly.
Combat Level: 7
Engineering Level: 2
Piloting Level: 4
Science Level: 1
Expenditures: 5000 Uxirams
Career Traits:

(People's Collective, A group of space communists, many of them are untrained, but they're cheap, and willing.. but their loyalties primarily lay within themselves.
Combat Level: 2
Engineering Level: 1
Piloting Level: 2
Science Level: 0
Expenditures: 400 Uxirams
Career Traits:

(Fascist Expansionists, A group of space fascists, they have an extreme superiority complex, and tend to see other races as "Der Under Mensch" their creed stays with their Fuhrer, and his cohorts.
Combat Level: 4
Engineering Level: 2
Piloting Level: 3
Science Level: 1
Expenditures: 1500 Uxirams
Career Traits:

(Operators, Veteran mercenaries, these men have no qualms with doing what they're told so long as they get the money they desire, they're often seen as heartless, evil individuals.
Combat Level: 7
Engineering Level: 4
Piloting Level: 5
Science Level: 1
Expenditures: 4000 Uxirams
Career Traits:

(Eternal Voyagers, People who have been ostracized from their people, and sent to voyage space eternally to atone for their sins.
Combat Level: 1
Engineering Level: 3
Piloting Level: 7
Science Level: 2
Expenditures: Free
Career Traits:

(Androids, Whether highly advanced, or still basic metallic drones, they have to be programmed for their duties, but fulfill them perfectly.
Combat Level: X
Engineering Level: X
Piloting Level: X
Science Level: X
Expenditures: 4000 Uxirams.
Career Traits:

(Avlen Privateers, Avlenian Pirates, these men are typically contracted by the Avlen government to harass others.. they will often offer contracts on the side.
Combat Level: 6
Engineering Level: 1
Piloting Level: 5
Science Level: 4
Expenditures: 3000 Uxirams
Career Traits:

(UHE Legionaries, Highly trained, and motivated, these men believe their struggles bring them higher to the Emperor's praise, and thus are willing to die for their emperor.
Combat Level: 8
Engineering Level: 3
Piloting Level: 4
Science Level: 1
Expenditures: 6000 Uxirams
Career Traits:

(UHE DeathKorp, Born into the UHE Elite Elimination Force, these men are raised to destroy, they live their lives by the emperor's word, and die by it. typically sent to exterminate entire planets, and leave with no witnesses.
Combat Level: 10
Engineering Level: 10
Piloting Level: 5
Science Level: 5
Expenditures: 50000 Uxirams
Career Traits:

(Exigen Innovations, Created in test tubes via dynamic genetic alteration, these creatures are never the same as another. Though extremely expensive they can be implanted with training to fulfill a task PERFECTLY.
Combat Level: X
Engineering Level: X
Piloting Level: X
Science Level: X
Expenditures: 12000 Uxirams
Career Traits:
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